Tag Archives: Programming

Vertical Slice

In game development, a vertical slice refers to a portion of the game that can be considered representative of the final game. I like to think of it as a cross section of a piece of cake, a “vertical slice” … finish reading Vertical Slice

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GUI, UI, and HUD

What do these terms mean to game development? The acronyms, themselves stand for Graphical User Interface, User Interface and Heads Up Display. GUI (goo-ee) and UI (you-eye) can be used interchangeably, and to be honest I’m not expert on correct … finish reading GUI, UI, and HUD

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Goodbye 800×600

Jolly Rover was developed at 800×600 resolution, which was to ensure maximum compatibility with systems on PC and Mac. Moving onto MacGuffin’s Curse I thought it made sense to support this resolution as well, but we’re currently maintaining 4 resolutions … finish reading Goodbye 800×600

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Tools vs Development

It’s no doubt that good tools can help the game development process. This is why we chose Unity, this is why we bought Sprite Manager 2, EZ GUI, and EZ Game Saver, because we wanted to have good tools to … finish reading Tools vs Development

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