Monthly Archives: April 2011

Images From Feyre

Hey all! We’ve been itching to show you how the game’s been going for a while – so here’s a bit of a look at some of the work our fantastic artists have put together. Not being an artist myself, … finish reading Images From Feyre

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Dev Blog Easter Break

What with the Mac App Store busyness this week compounded with the additional busyness of working on MacGuffin’s Curse, there will be no Development Blog post this week. Have a good holiday, whether by yourself, with family or friends. See … finish reading Dev Blog Easter Break

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Mac Marketing Madness

So, Jolly Rover is on sale on the Mac App store at the staggeringly low price of $2.99. But, after uploading some awesome new images on the Mac App Store last night, the store page for Jolly Rover is suddenly … finish reading Mac Marketing Madness

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Jolly Mac App sale!

The important information is that Jolly Rover is now on sale on the Mac App store for US$2.99!! But be quick, it’s going back up to the full price of $9.99 on Friday. I must say I’m always a bit … finish reading Jolly Mac App sale!

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GUI, UI, and HUD

What do these terms mean to game development? The acronyms, themselves stand for Graphical User Interface, User Interface and Heads Up Display. GUI (goo-ee) and UI (you-eye) can be used interchangeably, and to be honest I’m not expert on correct … finish reading GUI, UI, and HUD

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Jolly Rover Release Due a Bit Earlier!

Rip up your diaries and shout at your secretaries, because that Mac App Store date you got for Jolly Rover is now wrong. Instead, it’s now coming out a whole day earlier, on Thursday the 14th of April! So if … finish reading Jolly Rover Release Due a Bit Earlier!

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Sound Advice

Today I began the dreaded task of telling our sound designer how long the sounds we’ve requested need to be. This doesn’t sound too difficult, does it? “Gimme a twang with a burble in it“, maybe you think. “And one … finish reading Sound Advice

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Press Roundup

It’s been so quiet today that I can only assume two things – 1) the team is madly working towards hitting the prototype milestone or 2) they’ve fled the country, or possibly died of exhaustion. Okay, three things. So while … finish reading Press Roundup

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