Monthly Archives: February 2011

GDC Jitterbugs

In less than 48 hours Ben and I will be on a plane to GDC! Which bugs me because I can’t work on MacGuffin and no-one will do my job while I’m away – wah! But I SUPPOSE GDC is … finish reading GDC Jitterbugs

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Advance Screening

While in the midst of packing, design, programming and lining up interviews, we decided that we had too much free time, and had a chat to Jason Hill of The Age’s Screen Play about MacGuffin’s Curse. We talk a little … finish reading Advance Screening

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Visual Arts

Another week has gone by, and of course, more progress has been made. Stuff like room-to-room transitions, object pushing and collision have gone into the game (as well as some basic UI tests and functionality) but unfortunately, this is never … finish reading Visual Arts

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MacGuffin’s Curse Page Launched

Just a quick heads-up – our game page for MacGuffin’s Curse has been added, which outlines a bit more information about the game, story and some of the characters. Expect it to be updated as time goes on, but if … finish reading MacGuffin’s Curse Page Launched

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Multiplatform a Go-Go!

Some great news this week! Just today, Andrew was able to get a preliminary version of the game running on PC, Mac, iPad and iPhone! And here’s proof: Hey hey hey, don’t scoff just yet. Like so much game development, … finish reading Multiplatform a Go-Go!

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Contracts, Legal and Licenses! Oh my!

Even though we’ve been working on MacGuffin’s Curse since about September last year, this week has been the first ‘official’ week on the project. Don’t be fooled into thinking it’s all fun and games though! This week has been about … finish reading Contracts, Legal and Licenses! Oh my!

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GameSpot gives Jolly Rover 7.5!

I first submitted Jolly Rover for a review with GameSpot in about July, a month after its release, and yesterday the review came back with a great result! This is a lesson in persistence for any indies trying to get … finish reading GameSpot gives Jolly Rover 7.5!

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