Games
Categories
Other Cool Devs!
Search
Archives
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- July 2009
- June 2009
- May 2009
- April 2009
- February 2009
Category Archives: Game Development
Indie dev email #1
From time to time I get emails from indie developers, students mostly, just starting out all bright eyed and optimistic. I still remember what it was like to be those, mostly. When responding I find myself going over the same … finish reading Indie dev email #1
Posted in Features, Game Development
Tagged Film Victoria, Game Development, indie, Jolly Rover, MacGuffin's Curse
Leave a comment
MacGuffin’s Curse Launch!
In the wee hours of this morning, Ben and Alastair put the icing on the new MacGuffin’s Curse Official website, which is the culmination of this long labour of love. Not only that, but we let a new trailer drop … finish reading MacGuffin’s Curse Launch!
Posted in Game Development, News
Tagged App Store, Dave Grossman, Mac App Store, MacGuffin's Curse, Ron Gilbert, Steam, Tim Schafer
4 Comments
Press Start to Play
With GDC fast approaching we’ve been hard at work sending out emails to all press, great and small, to entice them into taking an interest in MacGuffin’s Curse, and possibly writing an article, interview, preview or review. Marketing and PR … finish reading Press Start to Play
I’m Awesome At This Game!
One of the things I learned early on during my game developer career is that it’s always important to reward your player. I’m not just talking about things you’d expect, such as unlockable content, finding new items that help you … finish reading I’m Awesome At This Game!
Confessions of an indie game developer
It can be easy to work all hours every day with total disregard for your health, especially when you’re working on something you love and more so when you work from home, but this can be detrimental to both you … finish reading Confessions of an indie game developer
Quality Feedback
We’re at a stage in MacGuffin’s Curse where we’re starting to take down some of the scaffolding to reveal our work in progress, so we’re starting to get some feedback. There are many types of feedback and the difference between … finish reading Quality Feedback
Vertical Slice
In game development, a vertical slice refers to a portion of the game that can be considered representative of the final game. I like to think of it as a cross section of a piece of cake, a “vertical slice” … finish reading Vertical Slice
GUI, UI, and HUD
What do these terms mean to game development? The acronyms, themselves stand for Graphical User Interface, User Interface and Heads Up Display. GUI (goo-ee) and UI (you-eye) can be used interchangeably, and to be honest I’m not expert on correct … finish reading GUI, UI, and HUD
Sound Advice
Today I began the dreaded task of telling our sound designer how long the sounds we’ve requested need to be. This doesn’t sound too difficult, does it? “Gimme a twang with a burble in it“, maybe you think. “And one … finish reading Sound Advice
Tools vs Development
It’s no doubt that good tools can help the game development process. This is why we chose Unity, this is why we bought Sprite Manager 2, EZ GUI, and EZ Game Saver, because we wanted to have good tools to … finish reading Tools vs Development


